Navigate 2 – LMS Trends

Which trend did you select?

I selected Gamification vs. Game-Based Learning.

How do you foresee this trend impacting online learning?

Students enjoy the game-based learning. There is immediate feedback on how students are learning and progressing. I’ve used Quizlet, Quizizz, and Kahoot. Students love playing those games in order to remember skills from classes. I can assign them as homework, and students can determine with Quizlet how they want to interact with the game aspect. They can do flashcards, or play a game.

Will this trend be a learning fad or will it become an essential part of online learning in the future? Explain.

I think it will continue being an essential part of learning. Students really enjoy the game aspect. There is the uncertainty of winning and students can replay the game-based learning experience if they want to become more proficient with the subject matter.

Learning Circuits Blog had an interesting article on the topic.

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